Special Abilities
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Pilot
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Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4 Attack)
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Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
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Independent Outfit (Also counts as a Fringe character for the purpose of commander effects)
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Disruptive (Suppresses enemy commander effects within 6 squares)
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Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
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Unique
Commander Effect
Allied Commandos gain Disruptive
"Make ten men feel like a hundred"