Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Agile (This character can move 2 extra squares at the end of his turn)
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Melee Duelist (+4 Defense when attacked by an adjacent enemy)
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Niman Style Mastery (+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
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Unstoppable (Cannot be activated, moved, or prevented from moving or changing position by enemies)
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Rolling Evade (When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity)
Force Powers
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Force 4
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Absorb Power (Whenever this character would be damaged by a force power he takes no damage and gains the amount of force points spent, save 11.)
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Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
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Attuned Levitation (Force 3, Usable only on this character's turn, Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)
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Force Push 5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16)
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Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
“If no mistake you have made, losing you are. A different game you should play.”