Special Abilities
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Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
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Order 66
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Colossal (Large and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and smaller characters do not provide cover against this character's attack. Ignores movement costs to enter squares containing difficult terrain, low objects, and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire.)
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Staggered Activation 4 ((Activates 4 times per round; each activation counts as 1 of your 2 activations in a phase. Each round, this character must use 2 activations to move or use move actions, 1 activation to use Main Cannon, and 1 activation to use Medium Blasters. Not subject to commander effects.))
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Walk 2 (1 activation: Move up to 2 squares)
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Main Cannon (Replaces attacks, sight; +8 Attack for 60 Damage to target and 20 Damage to all characters adjacent to target, save 11. This ability ignores Damage Reduction.)
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Medium Blasters (1 activation: Make 2 attacks. Attack +10, Damage 20)
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Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
"These weapons of war would be awe-inspiring, if they were not so terrifying." -Supreme Chancellor Palpatine