Special Abilities
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Unique
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Lightside (Cannot be in a Sith, Imperial, Separatist, Yuuzhan Vong, or Fringe-only squad)
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Shapeshifter (If this character does not have line of sight to an enemy at the end of its turn, it can't be targeted by nonadjacent enemies until the start of its next turn)
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Noble Sacrifice (When this character is defeated, 1 Unique ally with a force rating may make an immediate attack)
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Transfer Life Force (If a Unique ally with a Force Rating within 6 squares would be defeated, you may remove this character instead (she is defeated). Remove all damage from the ally. For the rest of the skirmish, a second ally gains +10 damage against adjacent enemies and Exterminate (While this character is adjacent to any character, this character and adjacent enemies lose Avoid Defeat).)
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Force Attuned (Once per turn on his turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn)
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Presence of the Light Side (Once per turn, an ally with a Force rating and Melee Attack that activates or ends its move within 6 squares removes 20 damage)
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Compassionate (A character named The Son may be in this character's squad regardless of restrictions and gains Twin Attack and Force Renewal 2 for the rest of the skirmish)
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Force Reflect (Force 2: If this character would take damage from an enemy's Force power, with a save of 11 this character takes no damage, ignores all effects of the Force power, and instead the enemy takes damage equal to the prevented damage)
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Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
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Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20)
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Stasis (Force 2, Replaces attacks: Target enemy is activated this round, save 16.)
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Door Shatter 1 (Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
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Siphon Force (Whenever this character is defeated, each ally gains 1 additional force point whenever they activate.)
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Griffin Form (Force 2: usable only on this character's turn; this character gains mount until the end of her next turn.)
"We are the ones who guard the power. We are the middle, the beginning, and the end."
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