Special Abilities
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Unique
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Mobile Attack (Can move both before and after attacking)
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Weapons Expert (Once per turn on his turn, this character can use a special ability that replaces attacks without replacing attacks)
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Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
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Stable Footing (Not slowed by difficult terrain or low objects)
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Heal 30 (Replaces attacks: touch; remove 30 damage from a living character)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
This may smell bad, kid, but it'll keep you warm until I get the shelter up... Ugh