Special Abilities
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Unique
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Pirate (Counts as a character whose name contains Pirate)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Electrostaff +10 (+10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.)
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Agile (This character can move 2 extra squares at the end of his turn)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Rolling Evade (When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity)
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Camaraderie (An ally whose name contains Aurra gains Intuition.)
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Recruit (At the start of the skirmish, choose up to 3 Fringe followers with Cunning Attack, they gain Pirate for the rest of the skirmish.)
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Gambler's Luck (Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.)
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Bribery (During setup, after seeing your opponent’s squad, you may add up to 10 points of Fringe characters to your squad. After setup, you may choose to select up to 10 points of your opponent's characters brought in through reinforcements instead of your original selection. These characters join your squad for the rest of the skirmish, and set up in your starting area. Living characters brought in through this ability gain Con Artist.)
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Con Artist (During setup, after seeing your opponent's squad, you may choose one enemy commander effect. This character is now subject to that commander effect regardless of restrictions. This effect lasts until the chosen commander is defeated.)
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Rival (Cannot be in a squad with a Separatist commander)
Commander Effect
Initiative cannot be modified. Pirate allies gain Accurate Shot while within 6 squares of this character.