Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
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Electrostaff +20 (+20 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Jedi Hatred +20 (+20 Damage against enemies with Force ratings)
Force Powers
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Force 4
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Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
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Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
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Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)
You think they just threw those legs away? Those powerful sith legs? No way. Those legs are out there. They've got a top half. And they're doing sh*t.