Hit Points:
|
100
|
Defense:
|
15
|
Attack:
|
10
|
Damage:
|
10
|
Rarity:
Common
Base:
Medium
Gender:
It
Creator:
SpudZ
Created:
7/28/2025
Updated: 7/28/2025
Special Abilities
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Fringe Reserves 20 (If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round)
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Fringe Reserves 30 (If you roll exactly 11 for initiative, you can add up to 30 points of Fringe characters to your squad immediately before your first activation of the round)
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Imperial Reserves 20 (If you roll exactly 6 for initiative, you can add up to 20 points of non-Unique Imperial characters to your squad immediately before your first activation of the round)
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Immediate Droid Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)
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Immediate Droid Reserves 30 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)
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Separatist Reserves 20 (If you roll a 1 for initiative, you can add up to 20 points of Separatist characters to your squad immediately before your first activation of the round)
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Immediate Imperial Reserves 20 (If you roll exactly 2, 7, 12, or 17 for initiative, you can add up to 20 points of Imperial trooper characters to your squad, adjacent to this character, immediately before your first activation of the round)
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Mandalorian Reserves 20 (If you roll a 16 for initiative, you can add up to 20 points of Mandalorian characters to your squad immediately before your first activation of the round)
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Immediate Order 66 Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique characters with Order 66 to your squad, adjacent to this character, immediately before your first activation of the round)
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Immediate Separatist Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Separatist characters to your squad, adjacent to this character, immediately before your first activation of the round)
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Republic Reserves 30 (If you roll 20 for initiative, you can add up to 30 points of Republic characters to your squad immediately before your first activation of the round)
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Republic Reserves 20 (If you roll 20 for initiative, you can add up to 20 points of Republic characters to your squad immediately before your first activation of the round)
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Yuuzhan Vong Reserves 20 (If you roll a 1 for initiative, you can add up to 20 points of Yuuzhan Vong characters to your squad immediately before your first activation of the round)
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Immediate Order 66 Reserves 30 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of characters with Order 66 to your squad, adjacent to this character, immediately before your first activation of the round)
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Guild Reserves 30 (If you roll exactly 11 for initiative, you can add up to 30 points of characters with Bounty Hunter to your squad immediately before your first activation of the round)
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Immediate DRK Droid Reserves (If you roll exactly 5, 10, 15, or 20 for initiative, you can add a character named DRK-1 Dark Eye Probe Droid from any faction to your squad, adjacent to this character, immediately before your first activation of the round)
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Old Republic Reserves 20 (If you roll a 6 for initiative, you can add up to 20 points of Old Republic characters tou your squad immediately before your first activation of the round)
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Immediate Twi'lek Reserves 20 (If you roll exactly 1, 6, 11, or 16 for initiative, you can add up to 20 points of Twi'lek characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)
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Local Reserves 12 (Not usable if this character is a Reinforcement or if an ally can lower the number of activations in a phase. Immediately before the first initiative roll of the skirmish, if your opponent's squad contains at least five more characters than yours, you can add up to 12 points of non-Unique Fringe characters to your squad.)
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New Republic Reserves 30 (If you roll exactly 20 for initiative, you can add up to 30 points of New Republic characters to your squad immediately before your first activation of the round)
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Order 66 Reserves 20 (If you roll exactly 5 for initiative, you can add up to 20 points of non-Unique characters with Order 66 to your squad immediately before your first activation of the round, regardless of faction)
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Scout Trooper Reserves 30 (If you roll exactly 7 for initiative, you can add up to 30 points of Scout Trooper characters to your squad immediately before your first activation of the round)
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Fringe Reinforcements 30 (During setup, after seeing your opponent's squad, you can add up to 30 points of Fringe characters to your squad)
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Droid Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of non-Unique Droid characters to your squad)
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Fringe Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Fringe characters to your squad)
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Separatist Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Separatist characters to your squad)
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Mandalorian Reinforcements 30 (During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique Mandalorians whose name does not contain Death Watch)
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New Republic/Rebel Reinforcements 30 (During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique New Republic or Rebel characters to your squad)
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Yuuzhan Vong Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Yuuzhan Vong characters to your squad)
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New Republic Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of New Republic characters to your squad)
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Fringe/New Republic Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Fringe or New Republic living characters to your squad)
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Gungan Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Gungan characters to your squad)
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Old Republic Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Old Republic characters to your squad)
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Vu'traat Reinforcements 20 (During setup, after seeing your opponent's squad, you can add 1 Mandalorian character costing 20 points or less to your squad: If your squad contained only Death Watch characters, that character also gains Death Watch)
You and what army?
Average Rating: 10.00 (3)
Creator's Rating: 10/10
7/28/2025 10:36:23 PM
7/28/2025 11:04:46 PM