Special Abilities
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Unique
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Hologram (Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target. Does not provide cover. This character is defeated if he activates when no Imperial ally is within 2 squares.)
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Dominate (Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.)
Force Powers
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Force 5
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
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Anticipation (Force 1: Reroll initiative once per round)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
Commander Effect
Characters in your squad with Stealth and who have cover cannot be targeted by nonadjacent enemies. Followers within 6 squares named Shadow Stormtrooper gain Accurate Shot and Cunning Attack