Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
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Force Scream (Force 1, usable only on this character's turn: enemies within six squares suffer -2 Attack and -2 Defense for the rest of the round.)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
Commander Effect
At the end of this character's turn, a follower within six squares may make an immediate attack at +10 Damage. If the attack fails, that character takes 10 Damage.
"I have done what so many Sith pretend to do, but never really achieve: I have broken my chains."