Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On her turn, this character can make 2 extra attacks instead of moving)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to her speed before any other character activates)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time she activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense)
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Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
Commander Effect
Allies with a Force rating within six squares gain Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
"These are the moments we strive for, when the hope of victory becomes real."