Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Hidden Ones
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Baran Do
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Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Force Powers
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Force 4
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Force Whirlwind (Force 2, replaces attacks: range 6; 20 damage to target and each character adjacent to that target; save 11)
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Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
Commander Effect
Baran Do followers within 6 squares gain Momentum.