Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Heavy Battle Armor (Personal Armor; Whenever this character takes damage from a non-lightsaber melee attack, reduce the damage by 20, SAVE 11. Immune to critical hits.)
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Master Sense (replaces turn; enemies within 6 lose Stealth and Cloaked until the end of the turn.)
Force Powers
Commander Effect
Imperial Knight followers with a lesser cost within 6 gain +4 Attack.
11/7/2011 10:06:18 AM