Special Abilities
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Unique
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Slasher
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Mighty Swing +20 (On his turn, if this character does not move, he gets +20 Damage against adjacent enemies)
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Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Merciless 20 (+20 Damage against enemies at half Hit Points or less)
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Melee Attack (Can attack only adjacent enemies)
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Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
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Ruthless (Critical hits from this character cannot be prevented or redirected)
"But you only shot him once, right? Maybe you gotta shoot him more times. Like four- or six- maybe you gotta shoot him six times?"