Special Abilities
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Unique
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Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
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Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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It Will Only Feel Like Forever (+6 ATT and +20 Damage against Unique enemies who have done damage to this character this round.)
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Choosing for Both of Us (Replaces turn. If a character named Cassian Andor is in your squad, and this unit has activated at least once, you may remove this unit from play. It is considered defeated. The character that counts as Cassian Andor gains Extra Attack, Greater Mobile Attack, and +10 Dam for the remainder of the skirmish.)
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Industrial Repair 10 (Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon)
Commander Effect
A character in your squad that counts as Cassian Andor receives -4 Defense and +6 Attack while within 6 squares of this character.
“If I'm giving up everything, I want to win.”
12/22/2025 5:02:16 PM