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Is far too trusting.

Hit Points: 120
Defense: 22
Attack: 12
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: countrydude82487
Created: 3/2/2010
Updated: 1/12/2011
Sets: Rise of the Empire

Special Abilities

  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Affinity (May be in an Imperial squad)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Impulsive Rage (If a Unique allied character is defeated, for the remainder of the skirmish this character has Sith Rage)
  • Impulsive Savagery (If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage)
  • Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
  • Sith apprentice (this character is not subject to republic commander effects from characters whose name does not contain palpatine)
  • Unique

Force Powers

  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
  • Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
  • Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
  • Force 1
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
Average Rating: 6.90 (10)
Creator's Rating: 9/10
countrydude82487
3/12/2010 8:08:00 AM

i Thought it fit the Build for ANakin on Mustafar. ANd He is still the 501st Leader.
saber1
3/12/2010 3:53:00 PM (Updated: 3/12/2010 3:54:00 PM)

That is a very full card. There are many things I like. A couple I have issue with are DSSM and the cost. For 70 points, I think he destroys anything near his cost. Let Wicket die for Sith Rage. Now every DSSM (with Twin mind you) is a 40 damage counter attack. There are other scenarios that may pose issues. Now, his base stats and Impulsive Savagry do mitigate the cost to a degree. Its a great piece, I just think he may be a bit too undercost. An 8 until I consider further.
AdmiralMotti89
3/12/2010 6:22:00 PM (Updated: 3/12/2010 6:24:00 PM)

I'd seriously go 90+ on this, especially with Motf 2. Impulsive savagery isn't really much of a disad for this guy.
Sithborg
3/12/2010 7:14:00 PM

80-90 pt piece.
countrydude82487
3/13/2010 1:35:00 AM

i actualy Meant to lower mastery to just djem so, but the Master of the force isnt to bad considering he isnt going to get to many reflects off. I do think he should be about 80 with those changes though.
SquelchDog
3/19/2010 8:17:00 AM

Whoa that's 2 cards there. :) Looks cool though. Seems like it should be closer to 90 if not more. IMO
saber1
3/19/2010 3:24:00 PM (Updated: 3/19/2010 3:25:00 PM)

MotF2 isn't an issue, in my opinion as only LS Reflect is usable more than once per turn and at a cost of 2 force. I'd say leave it. The only reason really to drop MotF2 is the potential 40 auto-damage with Tarpals. However, once Anakin is more appropriately costed and DSSM is dropped for DSS, and factoring in Tarpals cost, it doesn't seem to be a deal-breaker.
bountyhunter9
3/19/2010 4:54:00 PM

I'm not sure all of this would fit on a card. First of all, I would suggest dropping the Affinity for the 501st, as it doesn't seem integral to the piece (sure, it would fit on an Anakin, but not every version of him can have every possible ability). I would also suggest dropping LS Duelist and increasing his base defense by a point or two (DSS with Twin is already a lot against melee pieces). You could drop Push 2 as well, but that isn't too much of a problem.
bountyhunter9
3/19/2010 5:05:00 PM

With those changes, and DSSM lowered to DSS, I think the cost could be around 79-84 (with Push dropped about 75-81). Sorry if I'm kind of ripping in to him; remember I'm just trying to help, and in the end all changes are up to you :)
Sithborg
3/19/2010 5:13:00 PM

MOTF 2 is an issue when Anakin can move 10 spaces and still get 4 attacks off with Greater Mobile Attack.
bountyhunter9
3/19/2010 7:28:00 PM

General Skywalker can move 10 square and get off a GMA, at a much cheaper cost as well. Is spending two Force points to move 4 extra squares total worth it when they could be saved for Reflect? With a target the size of the Death Star on his back, he'll go down FAST if you use that combo. If his cost is increase to 79-84, I don't see it as a problem.
countrydude82487
3/19/2010 8:43:00 PM

i think it was partialy because i ran out of room and forgot to give him one., but i meant to give hime a minor commander effect dealing with 501st followers to give them squad firepower within 6. i never added it though. THat would make him unavailable to tarpals commander effect though.
countrydude82487
3/19/2010 8:57:00 PM

I agree with dropping lightsaber duelist for 22 defense total. and maybe give it push 3 instead so tarpals doesn t affect it and it takes his turn. And probubly should get rid of the affinity, and not give ti the commander effect. for this one. Obviously dropping DSM to DSS. ANd that should put him about 81-82. Granted he can move 10 and greater mobile with 4 attacks, but he isnt going to do that often, especially if he has to reflect a few shots. ANd i dont mind the criticism guys. I actualy prefer it so i can make the piece better.
countrydude82487
5/17/2010 7:32:00 AM

Alright took Djem so down to regular, Dropped affinity for 501st, added Apprentice(this character is not subject to republic commander effects from characters whose name does not contain palpatine) so he wont be affected by tarpals anymore, Dropped DUelist for 22 defense base, 14 attack, and changed his cost to 82. As for his force powers, the only thing i am thinking of changing is his force starting to 1 and giving renewal 2(since he was strong with the force). other than that since he isnt subject to tarpals i dont think it will be too much of a problem.
countrydude82487
5/17/2010 7:36:00 AM

Oh and i got it all on one card too, just did what they have done on a few cards and didnt put description of Melee attack, double attack or twin attack. everything else fit. JUst tell me what you think. and yes he could fend off GMLS, but he only gets 4 attacks to lukes 6 and he has to kill off a unique to get rage. that and luke has lightsaber defense so he will usually take less damage anyway. (We tried them against each other at 200 . LUke still won.lol)
Human Black Sun Vigo
8/25/2010 12:52:00 PM (Updated: 8/25/2010 12:54:00 PM)

Priced just fine; can dish out the pain, but can't take too much himself. Take Chairperor. Annie comes to attack, and gets Lightninged for 40. Next round, Annie wins init and attacks, then get pushed back for 20; or, emperor wins and lightnings him for another 40, and possibly activates him. I'm thinking he's screwed in that situation. Good bye, thank you for playing. next!
Human Black Sun Vigo
8/25/2010 12:53:00 PM

Or, team up a crack gunner and an at-st. shoot the heck out of him, and he can't deflect. send up the fodder to keep him occupied, and blast him to pieces. good bye, thank you for playing. next!
countrydude82487
1/12/2011 7:42:11 AM

updated
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