Special Abilities
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Unique
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Rival (Cannot be in Republic, Imperial, or Separatist squads.)
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
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Saber Reflexes (When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
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Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Disarm 2 (Force 2, range 6. Target Medium or smaller enemy receives -2 Attack, their Damage is reduced to 10, and if it is an enemy without Melee Attack, it gains Melee Attack. Save 11 prevents. This effect is active for the remainder of the skirmish.)
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Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
Commander Effect
One lower cost Unique ally with a Force rating may make all of its attacks and then move up to 12 squares.
1/7/2026 7:43:36 PM