Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Close-Quarters Fighting (+4 Attack against adjacent enemies)
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Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
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Destabilize Shields (Suppresses Shields abilities of adjacent enemies)
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Tactician +2 (Add +2 to the initiative roll except on a roll of 1)
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Repair 10 (Replaces attacks: touch; remove 10 damage from 1 Droid character)
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Industrial Repair 10 (Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon)
Commander Effect
Bounty Hunter allies gain +10 Damage against Unique enemies.
"You, my friend, have seen nothing yet."