Special Abilities
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Unique
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Pirate (Counts as a character whose name contains Pirate)
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if she moves this turn, but she must make them all before resuming movement.)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Coordinated Movement (At the end of this character's turn, 1 Pirate ally may immediately move up to 2 squares)
Commander Effect
Pirate allies within six squares gain Greater Mobile Attack
"We're not marauders. We're allies. And the war has just begun."