Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Coral Implants (At the start of the skirmish, after seeing your opponent's squad, you may choose 1 living ally. That ally gains Vonduun Crab Armor 6)
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Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.)
Force Powers
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Force 4
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Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
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Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
"Everything I tell you is a lie. Every question I ask is a trick. You will find no truth in me."