Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On her turn, this character can make 2 extra attacks instead of moving)
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Regeneration 20 (If this character doesn't move on her turn, remove 20 damage from her at the end of that turn)
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Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
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Dominate (Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.)
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time she activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
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Force Repulse 5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.)
Commander Effect
On their turn, Allies may sacrifice 10 Hit Points to use this character's Force Points. The use does not count as an allotted use of Force Points for the round.
"And now you have that purpose. To serve me. To be with me. Part of me."