Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
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Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
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Battle Ready (After setup, 501st characters in your squad (including this character) may move up to double speed immediately before the first activation)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11)
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Overwhelming Force 2 (Force 2: This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Defense when determining whether the attack hit.)
Commander Effect
501st Followers gain Momentum. Droids are subject to this effect: An ally named R2-D2, Astromech Droid gains 501st
"You’re a good soldier, Rex. So is every one of those men down there."
2/16/2026 10:45:51 PM
2/17/2026 5:34:58 PM