Special Abilities
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Mobile Attack (Can move both before and after attacking)
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Bounty Hunter +6 (+6 Attack against Unique enemies)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Electro Gauntlet (Usable on this character's turn: Choose one adjacent enemy character, it is considered activated; save 16. Unique characters with a force rating can avoid this with a save of 11.)
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Hostage Shield (When this character would take damage from an attack, designate an adjacent character that is not the attacker to take the damage instead. That character avoids this effect with a save of 11.)
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Escape Maneuver (At the start of his turn, this character may be placed in a low objects square within 4 squares. He may still make his regular movement this turn.)
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Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
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Overload (Can use 2 abilities that replace attacks instead of 1 on its turn)
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Presumed Dead (The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points)
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Rival (This character cannot be in a squad with any character whose name contains Fett or Vanth.)
"I'm still faster than you... Consider this my final lesson."
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