Special Abilities
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Imperial Knight
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Willing to Serve (Counts as a follower for purposes of allied commander effects)
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Synergy (+4 Attack while an allied Imperial Knight is within 6 squares)
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Honor Bound (Imperial Knight characters count as having the same name for abilities containing the name Squad. Imperial Knight characters gain Squad Cover.)
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Duty to the Empire (A character whose name contains Roan Fel gains Presumed Dead and Doctrine of Fear for the rest of the skirmish.)
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Cortosis Gauntlet 19 (Whenever this character rolls 19 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish)
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Squad Cover (+4 Defense while 3 allies with the same name as this character are within 6 squares)
Force Powers
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Force 3
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Renewal 1 (This character gets 1 Force point each time she activates)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to her Speed before any other character activates)
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Door Shatter 1 (Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
Commander Effect
If your squad contains only Imperial Knight characters, this character has the following commander effect:
Imperial Knight Commanders are subject to commander effects, including their own.
Imperial Knight allies gain Force Renewal 1, Master of the Force 2, Surprise Move, and Door Shatter 1.
You can choose to activate only 1 character in each phase.
4/10/2026 5:09:35 PM (Updated: 4/10/2026 7:15:44 PM)
4/11/2026 12:49:48 AM