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Mudhole? Slimy? Bloo Milk, it is!

Hit Points: 150
Defense: 22
Attack: 15
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Blah Blah Words
Created: 5/14/2026
Updated: 5/14/2026

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Lightsaber Mastery (At the start of this character’s turn, choose two lightsaber styles to be active: Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. This character gains the chosen special abilities until the start of their next turn. If this character, at the start of their turn, has less than half of their hitpoints remaining, this character can only choose one lightsaber style.)
  • Lightsaber Academy (At the start of the skirmish, after setup, choose all unique followers with a Force rating and a lightsaber who cost less than this character. If those characters do not already have a lightsaber style, choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, those allies gain that special ability. If your squad contains less than 6 activations at the start of the first round, choose one ally with a Force rating and a lightsaber who already has a light saber style, or gained one before the first round. The chosen character gains mastery in that style if they do not have it already. (i.e. Soresu Style becomes Soresu Style Mastery))
  • Rival (Cannot be in a squad with Fringe characters without a Force rating or characters that have Order 66)
  • Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)
  • Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)

Force Powers

  • Force 3
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)
  • Jedi Battle Manipulation (Force 2, usable on this character’s turn: Choose 1 target ally with a force rating and a lightsaber within line of sight. Move target and all allied characters with a force rating within 6 squares of that target up to 4 squares. This movement does not provoke attacks of opportunity. This character cannot be moved by this Force power.)

Commander Effect

Unique Republic allies with a force rating and a lightsaber gain Manual Override for the rest of the skirmish. If your squad contains only characters with a force rating and a lightsaber, this character has the following commander effect: Commanders, including this character, are subject to commander effects, including their own.

Although he was regarded as perhaps the finest duelist in the Order, he earned the unflattering nickname "the Troll" from other members of the Jedi Order.

Average Rating: --
HobbieKlivian
5/14/2026 6:56:20 AM

Needs more special abilities
Blah Blah Words
5/14/2026 10:35:16 AM

100% Agree.
Darth_Reignir
5/14/2026 3:38:00 PM

Another great idea to give pud jedi a fighting chance. the Jedi Battle Manipulation is cute but I don't really get why he has it.
Blah Blah Words
5/14/2026 5:43:31 PM

Thematically, it’s to represent how he was always coordinating with the Temple Guards. Board game wise, it lets you set people up to attack without GMA.
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