Special Abilities
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Unique
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Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
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Melee Attack (Can attack only adjacent enemies)
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Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
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Synergy (Allies with a lightsaber get +4 Defense while within 6 squares of this character.)
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Supreme Knowledge of the Living Force (This character can use the Force Powers of any allied character in his squad as if it were his own.)
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Master Teacher (At the beginning of the skirmish, select one ally in your squad. When that ally is within 6 squares of this character, that ally may use Force Powers of any ally as if it were its own.)
Force Powers
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Force 4
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Force Renewal 3 (This character gets 3 Force points each time he activates)
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Lightsaber Protection 2 (Force 2, This turn, when this character would take over 10 damage, reduce the damage to 10. The reduced damage cannot be prevented or redirected.)
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Force Spirit 8 (If this character is defeated, immediately add 8 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish)
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Force Duellist (Force 1: When this character is targetted by, takes damage from, or is subjected to an enemy force power, make a save of 11. On a success, this character not affected by or takes damage that force power.)
"Do or Du Hast" - An iconic line from the Quad Cities Clan