Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Jar'Kai Style (If his first attack on his turn hits, he can make 1 extra attack)
-
Rapport (Allies named Shyrack cost 4 less when in the same squad as this character.)
-
Blood Ritual (Useable once per skirmish. Only useable after an ally within 6 defeats an enemy character. Add a character name Bloodfiend to your squad. Place Bloodfiend in the square which the enemy character occupied, or as close to that square as possible. Bloodfiend is considered activated this round.)
Force Powers
-
Force 3
-
Dark Heal (Force 1: Useable on this character's turn: Touch, heal 20 damage.)
-
Force Phase (Force 1: This turn, this character can move through walls)
-
Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
Commander Effect
Shyrack allies and allies whose name contain apprentice or acolyte gain Twin Attack while within 6 of this character.
"There is much I can read in the bones."