Special Abilities
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Melee Attack (Can attack only adjacent enemies)
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Stable Footing (Not slowed by difficult terrain or low objects)
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Close-Quarters Fighting (+4 Attack against adjacent enemies)
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Grappling Hook (Replaces turn: This character and an adjacent small or medium character can move together up to a number of squares equal to this character's speed. Both characters are considered to have Flight this turn, and must end their movement adjacent to each other.)
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Radar Sense (If an enemy moves before making an attack on the same activation against this character, this character gains +4 defence and gains parry only if its a melee attack (parry can only for used for this ability))
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Billy Club throw (This character may attack non-adjacent targets within 6 squares. This counts as a non-melee attack.)
"I'm not seeking penance for what I've done, Father. I'm asking forgiveness. For what I'm about to do."