Special Abilities
-
Melee Attack (Can attack only adjacent enemies)
-
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
-
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
-
Rival Order 66 (Cannot be in a squad with characters who have Order 66.)
-
Cameraderie (Allies whose named Obi-Wan Kenobi, Jedi Padawan, gain Parry and Force Renewal 1)
-
Master (Once during this character's turn: 1 adjacent ally whose name contains Apprentice or Padawan may move up to its speed)
-
Representative of the Jedi Order (Until the end of the skirmish characters with a lightsaber and a force rating gain +30 Hit points, +4 attack, and +4 defense. This ability does not stack with any Synergies that confer stat bonuses.)
-
Credits WILL Do Fine (Select one enemy character. When using Jedi Mind Trick 2, that enemy character gets -4 to its save. Ignore normal targeting rules.)
Force Powers
-
Force 2
-
Master of the Force 3 (May spend Force points up to 3 times in a single turn)
-
Serenity (Replaces turn: This character gains 6 Force points)
-
Lightsaber Assault 3 (Force 2; Replaces attacks; Make 3 attacks.)
-
Jedi Mind Trick 2 (Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11)
-
Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
-
Recovery 30 (Force 2: replaces turn; Remove 30 damage from this character.)
Qui-Gon Jinn's loyalty was to the Living Force was unwavering. This caused friction with the Jedi Council and stifled his progress in the Order.