Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Melee Reach 3 (When attacking, this character treats enemies up to 3 squares away as adjacent)
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Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
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Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Dominant Maneuver (Ignores lower cost enemies while moving)
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Hindering Poison (A living enemy hit by this characters attack gets -2 to saves for the rest of the round against abilities whose name contains Poison; save 11)
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Virulent Paralyzing Poison (+20 Damage against adjacent living enemies and target is considered activated this round; save 16)
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Clamp (An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates)
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Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Indiscriminate (When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.)
During the New Republic Era, a dragonsnake was owned by the Hutt Twins in their palace on Nal Hutta, who attempted to use it to kill Din Djarin for his betraying their agreement.