RegisterDonate Login

Made you look.

Republic Republic Republic gun ship 150  
Hit Points: 300
Defense: 18
Attack: 14
Damage: 50
Rarity: Common
Base: Large
Gender: It
Creator: aswd
Created: 8/11/2026
Updated: 8/11/2026

Special Abilities

  • Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
  • Pilot
  • Order 66
  • Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
  • Quadruple Attack (On its turn, this character can make 3 extra attacks instead of moving)
  • Flurry Attack (Whenever this character scores a critical hit, it can make 1 immediate extra attack)
  • Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
  • Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
  • Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
  • Shields 2 (When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10)
  • Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
  • Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
  • Furious Assault (Replaces turn: Can move up to double speed, then attack each legal target once)
  • Alert (Enemies attacking this character, receive no bonuses from Cunning Attack, Opportunist, Deceptive or Advantageous Attack.)
  • Booyah! (Whenever an enemy is defeated by this character by using 'Sonic Cannon', the attack can be used again at 20 damage and 30 on those with a force rating, save 15 to reduce damage by 10 and prevent activation)
  • Troop Cart (This character can transport up to 1 Large ally or 2 Small or Medium allies who end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6.)

Commander Effect

501st allies gain Commander Hunter and Greater Mobile Attack.

An ally whose name contains Anakin Skywalker, Jedi gains Force Renewal 1, Acrobatic and Shien Style.

Average Rating: --
Please log in to add a Comment


Please Wait...