Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Speed 2 (Can move only 2 squares and attack, or 4 squares without attacking)
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Forward Positioning (Set up anywhere on your half of the battle map)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Tight Security (During the first phase of each round, if an opponent chooses to go first, enemies with line of sight to characters in your squad cannot change position)
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Rapport (Characters named Embo or Black Krrsantan cost 5 less when in the same squad as this character)
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Hired Droid Gotra Security Force (Non-Unique Separatist Droid characters may be in your squad regardless of faction. Droid allies gain Hutt Cartel.)
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Hired Gun (At the start of the skirmish, choose 1 ally with Bounty Hunter. That ally gains Hutt Cartel for the rest of the skirmish.)
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Undermine (This character and characters within 6 squares cannot receive bonuses or penalties to their save rolls)
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Hutt Cartel
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Rival (Cannot be in a squad with an character whose name contains Talon Karrde or Jabba)
Commander Effect
Droids are subject to these effects:
Hutt Cartel allies gain Cunning Attack.
Adjacent non-unique Droid Hutt Cartel allies gain Bodyguard.
Amanin allies within 6 squares gain Charging Assault +10.
Cousins to the late, great Jabba the Hutt, a pair of fraternal Huttese siblings, referred to simply as the Twins, have designs for the criminal empire they see as their birthright.