Special Abilities
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Unique
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Stable Footing (Not slowed by difficult terrain or low objects)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Mobile Attack (Can move both before and after attacking)
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Bounty Hunter +4 (+4 Attack against Unique enemies)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Galloping Attack (As this character moves, he can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.)
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Charging Assault +20 (Replaces turn: Can move up to double speed, then make an attack at +20 Damage against an adjacent enemy)
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Kyuzo Boomerang (Replaces attack: range 8; 20 damage to target and to 2 characters adjacent to that target in line of sight; save11)
With his jaw dropping athletics, unique shield hat, modified bowcaster and trembling brute force, you'd need a cannon to take this Kyuzoian down!