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Unleashed.

Hit Points: 80
Defense: 20
Attack: 10
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Female
Creator: countrydude82487
Created: 3/2/2010
Updated: 1/12/2011
Sets: Rise of the Empire

Special Abilities

  • Unique
  • Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
  • Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
  • Affinity (May be in a Republic squad that does not contain any characters with Order 66)
  • Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Force Powers

  • Force Renewal 1 (This character gets 1 Force point each time she activates)
  • Blaster Barrage (Force 1, replaces attacks: Can attack every legal target once)
  • Blaster Deflect (When hit by a nonmelee attack, this character takes no damage with a save of 11)
  • Force 2
Average Rating: 6.38 (8)
Creator's Rating: 9/10
saber1
3/4/2010 6:18:00 AM (Updated: 3/4/2010 4:40:00 PM)

Force 4 seems a bit excessive and Synergy may be a bit of a stretch. Also, why is Blaster Deflect an easier save than Lightsaber Deflect? I'm seeing several similarities to my version. Accurate? Check. Twin Attack? Check. Affinity? Check. Blaster Barrage and Deflect? Check. Very good base that will rock with a bit of tweaking.
countrydude82487
3/4/2010 7:35:00 AM (Updated: 3/4/2010 8:51:00 AM)

i actualy made this one back in august. I am working on the mini for it now. The reason i made it an easier save was because of the fact that in the books she deflects almost every bolt. But she will eventualy run out of force points. although i am thinking twice about the synergy part. and before anyone says it yes i know she can get mobile from riekien but i still think she is costed right especially if i take away the synergy.
countrydude82487
3/12/2010 8:46:00 AM

i Love the coruscant nights books is why i made her. And i think this is pretty close to her character. i may lower her starting force points to 3 instead, and the only reason i gave her master of the force was because of the Deflect.
saber1
3/12/2010 3:22:00 PM

BTW, I gave your Laranth an 8. Good work.
bountyhunter9
3/19/2010 6:41:00 PM

This looks like a solid base, but could use some tweaking. First off, I would suggest lowering the starting Force to 1 or 2. Force 3 and 4 with Renewal are, generally, only seen on extremely powerful Force users who don't have FR2, such as Palpatine or Exar Kun. MotF is kind of a stretch, because she wasn't really THAT powerful, but it could work because all she's doing with her FP is shooting. The Synergy seems kind of overpowering compared with what else she has.
bountyhunter9
3/19/2010 6:48:00 PM

I also think that Blaster Deflect should be a save of 11. She may have deflected almost every shot, but keep in mind that Jedi deflect almost every shot as well, especially in the movies and books. Also, Twin Attack with Accurate Shot and Blaster Barrage is extremely powerful, especially with the Rebel CEs she can get (most notable Mobile and Advantageous Attack). If you want to keep that combination, she's probably going to have to cost higher.
countrydude82487
3/19/2010 10:11:00 PM (Updated: 3/19/2010 10:12:00 PM)

i agree with taking off the synergy. And save 11 would probubly be better. i still think that she should have at least 3 and renewal. The master of the force was wthere mostly because i wanted her to be able to deflect shots more than once per trun, but didnt want to make a new abillity to do so since she already had one new one although i could limit it blaster deflect only, that wasy she isnt getting tarpals effect either.
countrydude82487
5/17/2010 5:51:00 AM

THe updated version now does not have master of the force 2, Blaster Deflects save is now 11, got rid of synergy, force has been lowered to 2( Still keeping renewal 1 though). and i think that rounds her out a little more. I might adjust the base damage to 10, but i think that is the only other change i will make untill i get to play test her ( her cost may go up at that point).
Weeks
6/6/2010 7:06:00 PM

think of it this way she can mobile shoot everything she can see effectivly killing the scurbs and damaging everything else with the twin. No other character can do that for the cost, even Arica costs 31 but needs a 40 point commander to do it. So 71 points vs your 45 and she can do it base is a little much when you include all the rebel CE's id say drop BB for like Blaster Precition Force 1 +10 damage on her next attack, its still really powerfull in that she can do a lot of damage but she wont be able to shoot everything at once.
countrydude82487
6/7/2010 2:22:00 AM

yea, but my thing is when i lower her damage to 10 she is only doing at most 20 (10 situational) Damage. She cant get super-stealth, and from the most part with the play testing she was killed by cloaked/ super stealth. She ran out of force points quick enough that she couldn't deflect most of the damage. I did however up her cost to 50 With the changes i made. I did play her with Gowk/Panaka at one point, but she was taken out fairly quickly because you couldn't add to much at that point.
Human Black Sun Vigo
6/22/2010 7:28:00 PM

Accurate Shot, Twin Attack, and Blaster Barrage? Attack every enemy that she can see?? That seems overpowering to me. I would suggest dropping at least one of them and keeping the cost the same, or raising the cost by 5-10 points.
countrydude82487
1/12/2011 9:16:57 AM

upped her cost to 52, adjusted blaster deflect, -master of the force
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