Special Abilities
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Emergency Life Support (Adjacent living allies gain Avoid Defeat)
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Heal 30 (Replaces attacks: touch; remove 30 damage from a living character)
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Ion Stun Blaster 10 (When hit by this characters attack, 10 Damage and the target is considered activated this round. Living target avoid the damage effect.)
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Medical Supplies (Replaces turn: choose 1 adjacent ally to gain Heal 10 for the rest of the skirmish)
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Revive ((Replaces attacks; living character only) A defeated character can be revived within the same round with a save of 11, within two rounds with a save if 16 and within three rounds with a save of 19.)
Commander Effect
Allied characters whose name contains Medic gain Emergency Life Support
Got this soldier to a Bacta Tank, STAT!