Special Abilities
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Mobile Attack (Can move both before and after attacking)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)
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Strafe Attack (As this character moves, he can attack each enemy whose space he enters; this character can use Twin Attack when making a Strafe Attack, but he cannot make a Strafe Attack against any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Mount (This character can transport 1 Small or Medium ally who ends their move adjacent to it. Remove that ally from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is also defeated; save 6.)
speed and agility keeps the commando alive
11/25/2011 12:36:05 AM
3/27/2015 11:41:47 PM