Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
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Brotherhood of Darkness (+1 Attack for each ally within 6 squares with Brotherhood of Darkness.)
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Dark Inspiration (At the start of the skirmish, choose an allied character with a Force rating. For the rest of the skirmish, that character gains Lightsaber Duelist.)
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Jar'Kai Technique (While this character has more than half Hit Points remaining, whenever he makes a save by using a Force power whose name contains Lightsaber, add +2 to the result)
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Juyo Style (Scores a critical hit on an attack roll of natural 19 or 20. Whenever this character scores a critical hit, he can make 1 immediate extra attack at +10 Damage. Whenever this character takes damage from a Force power, he takes 10 extra damage.)
Force Powers
"Someone well trained in lightsaber combat can defeat an opponent who is stronger in the Force."
10/10/2011 9:50:52 PM (Updated: 10/11/2011 3:22:49 PM)