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Has never underestimated the power of the Dark Side.

Hit Points: 20
Defense: 20
Attack: 0
Damage: 0
Rarity: Uncommon
Base: Medium
Gender: It
Creator: saber1
Created: 3/2/2010
Updated: 8/26/2011
Sets: Balance PointThe Master Set

Special Abilities

  • Droid (Immune to critical hits; not subject to commander effects)
  • Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
  • Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
  • Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
  • Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Commander Effect

At the end of this character's turn, 1 Sith ally with Stealth or Cloaked can spend 1 Force point to swap positions with this character.

Average Rating: 8.33 (18)
FlyingArrow
3/4/2010 3:03:00 AM (Updated: 3/4/2010 5:37:00 AM)

I like the CE. Especially useful to swap a piece that doesn't have GMA and has multiple attacks. Your Darth Maul (with Twin) doesn't need this piece as much as some other pieces do. Boardwide swapping without CE propagation is nice, though.
saber1
3/5/2010 4:14:00 PM (Updated: 3/8/2010 6:58:00 PM)

While my Maul does have Twin and so doesn't benefit as much as someone with Double, it does give him the ability to strike very deep on the map, or get through a line of enemies (SPD has Flight).
saber1
3/14/2010 9:05:00 PM (Updated: 3/14/2010 9:13:00 PM)

Players of the defunct SWCCG will notice strong ties between the card and the stats above.
Sithborg
3/14/2010 11:29:00 PM

SWCCG is not defunct!!! 1 ;)
Durge4-LOM
6/29/2010 1:33:00 AM

Saber1, what happened to Krayt's CE? swat maul, use rage, then do 120 damage to kill someone ,or at least cripple them.
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