Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Blinding Arrogance (Not subject to commander effects; cannot spend Force points to reroll)
-
Unstable Psyche (Once per round, after initiative is determined, this character must attempt a save of 11. On a failure, flip this card over. All Force points and Damage remain.)
Force Powers
-
Force 2
-
Force Renewal 2 (This character gets 2 Force points each time he activates)
-
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
-
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
-
Force Storm 2 (Force 2, replaces attacks: 20 damage to all adjacent characters)
-
Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)