Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Affinity (May be in a squad that contains a character whose name contains Jedi Exile regardless of faction)
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Dark Inspiration (At the start of the skirmish, choose an allied character with a Force rating. For the rest of the skirmish, that character gains Lightsaber Duelist.)
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It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
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Mentor (An allied character within 6 squares whose name contains Jedi Exile gets +4 Attack and gains Force Renewal 1)
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Rapport (Costs 1 less when in the same squad as a character whose name contains Jedi Exile)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time she activates)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Lightsaber Throw 3 (Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy.)
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Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)
Average Rating: 7.63 (8)
Creator's Rating: 8/10
3/8/2010 12:54:00 AM
3/18/2010 7:11:00 PM
3/18/2010 11:35:00 PM