Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Loner (+4 Attack if no allies are within 6 squares)
Force Powers
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Force 4
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Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
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Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Force Spirit 2 (If this character is defeated, immediately add 2 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish)
Commander Effect
Your squad may include Wookiee characters of any faction. Allied Wookiee characters gain Close-Quarters Fighting, Demolish, and Mighty Swing.
The Jedi Scattered after Order 66, some went into hiding some chose to fight.