Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Advantageous Attack (+10 Damage against an enemy who has not activated this round)
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Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.)
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Force Create (If this character would be defeated, remove all Force Points from his card. Choose one ally of your choice. That ally gains the Force Points and may spend one more than their current limit of Force Powers per turn.)
Force Powers
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Force 3
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Force Renewal 3 (This character gets 3 Force points each time he activates)
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
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Force Preserve (Force 2: Allies within six squares who would be defeated gain +20hp if this character makes a save 11.)
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Force Corruption 3 (Force 3, replaces turn: range 6, non-Droids only; target and each character adjacent to that target take 30 damage and are corrupted. Each time a corrupted character activates it must attempt a save of 11. On a failure, that character takes 30 damage. On a success, that character is no longer corrupted.)
"Tell me what you regard as your greatest strength, so I will know how best to undermine you; tell me of your greatest fear, so I will know which I must force you to face; tell me what you cherish most, so I will know what to take from you; and tell me what you crave, so that I might deny you."