Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On its turn, this character can make 2 extra attacks instead of moving)
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Speed 2 (Can move only 2 squares and attack, or 4 squares without attacking)
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Melee Reach 3 (When attacking, this character treats enemies up to 3 squares away as adjacent)
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Regeneration 20 (If this character doesn't move on its turn, remove 20 damage from it at the end of that turn)
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Clamp (An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates)
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Cloaked (If this character has cover, it cannot be targeted by nonadjacent enemies)
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Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
"There's something alive in here."