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Also removes carbon scoring.

Hit Points: 70
Defense: 17
Attack: 12
Damage: 10
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Lord_Ball
Created: 5/12/2011
Updated: 11/29/2012

Special Abilities

  • Unique
  • Opportunist +20 (+4 Attack and +20 Damage against an enemy who has activated this round)
  • Blockade (While this character is in play enemy characters may not use the Reserves ability)
  • Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
  • Magnetic Signature Tracking (Allied droids within 6 may ignore Stealth, Cloaked, and Invisibility when targetting an enemy that has already activated this round)
  • Disciplined Leader (This character's commander effect cannot be suppressed)

Commander Effect

Droids are subject to these effects: Non-unique droid followers gain Spotter +10 and Synchronized Fire (Droids)

Average Rating: 9.43 (7)
Creator's Rating: 10/10
Robobob
5/13/2011 11:45:16 AM

Awesome. I love the Blockade ability! I don't quite understand MST though.
Lord_Ball
5/17/2011 5:45:59 PM (Updated: 5/17/2011 5:46:38 PM)

MST is to allow Droids to ignore abilities like Stealth and Cloaked, but only if the enemy with the ability has already been activated during the round.
General_Grievous
10/3/2011 3:00:19 PM

I like it as well but think MST should be reworded a bit.
markedman247
8/28/2012 2:02:13 PM

Suggestion: MST- ( non-living allies within 6 squares may ignore cover when targeting enemies that have activated this round.)
CerousMutor
8/28/2012 4:31:47 PM

Why not just have this? - (Allied droids within 6 squares may target enemy characters with Stealth if that enemy has activated this round.)
Lord_Ball
8/28/2012 5:51:57 PM (Updated: 8/29/2012 12:31:28 PM)

It's meant to get around cloaked and invisibility as well, balanced by the requirement for the target to have activated. New wording for Magnetic Signature Tracking (Allied droids within 6 may ignore Stealth, Cloaked, and Invisibility when targetting an enemy that has already activated this round)
CerousMutor
9/1/2012 2:00:07 PM

nailed it i'd say.
Lord_Ball
11/29/2012 4:53:12 PM (Updated: 11/29/2012 5:00:51 PM)

Added Disciplined Leader. Figured his CE isn't strong enough to worry about having it suppressed (promoting true droid swarms is a good thing in my book).
pegolego
11/29/2012 6:35:55 PM

I think this is a great Sep leader piece. MST is a very interesting ability too.
General_Grievous
11/30/2012 2:10:10 AM

Not sure how I feel about Blockade as most reserve teams aren't that competitive at all currently, the rest I really like though!
Lord_Ball
11/30/2012 3:01:47 PM (Updated: 11/30/2012 3:06:28 PM)

If you're strategy is to rely on Reserves then you won't be competitive due to fate being placed in a lucky roll of the die. The other thing is if not facing reserves (as you said they aren't competitive currently anyway) it becomes a pointless ability against those squads. Basically I tried to make him comparable in usefulness to [Grand Admiral Thrawn] but obviously not nearly as strong hence the lower cost. Thanks for your input though.
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