Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Door Shatter 1 (Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
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Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
"You know what I'm looking for?" -- Starkiller
5/16/2012 1:47:18 AM
5/17/2012 2:18:58 AM