Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Agility (When hit by a non melee attack this character takes no damage, save 11.)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
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Jedi Reflexes (This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability.)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
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Force Pull 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
"You know what I'm looking for?" -- Starkiller
5/16/2012 1:47:18 AM
5/17/2012 2:18:58 AM
5/17/2012 10:34:23 PM