Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Disruptive (Suppresses enemy commander effects within 6 squares)
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Negotiator (Until this character attacks an enemy, he gains Diplomat)
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Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)
Commander Effect
Followers may reroll each failed save once.
"Ah yes, the Negotiator: General Kenobi. We've been waiting for you..” – General Grievous
3/4/2010 6:07:00 AM
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6/30/2010 1:44:00 AM
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3/30/2012 2:32:47 AM