Special Abilities
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Unique
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Killik (Only subject to Commander Effects and Special Abilities from Killik Allies)
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Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
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Quadruple Attack (On her turn, this character can make 3 extra attacks instead of moving)
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Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Joiner Queen (Up to 3 Non-Unique Living characters of any faction may be in a squad with this character, those characters gain Gorog Killik until the end of the skirmish. Gorog Killik followers cost 2 less when in the same squad as this character. Living Enemies when defeated by this character join this characters squad on a save of 11, those characters gain 10 Hit Points and Gorog Killik until the end of the skirmish)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to her speed before any other character activates)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time she activates)
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Dark Doubt (Force 2: After initiative; this character is not concidered a legal target to non-adjacent enemies. Enemy Characters with a Force Rating can cancel this effect if they spend 1 Force Point within 6 squares of this character.)
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Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
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Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Commander Effect
Gorog Killik followers within 6 squares gain Cloaked and Extra Attack