Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Muur Talisman (Replaces turn: 30 damage to all living characters within 3 squares. If this attack defeats a living enemy, you can immediately add a character named Rakghoul to your squad. The new character sets up in a square that enemy formerly occupied.)
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Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force Powers
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Force 3
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Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish.)
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Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to her Speed before any other character activates)
Commander Effect
Savage characters are subject to this effect: Rakghoul allies get +4 Attack and are not affected by the movement restrictions of Savage.
"We are one, Karness Muur. As you once imprisoned me, I now imprison you."