Special Abilities
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Unique
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Close-Quarters Fighting (+4 Attack against adjacent enemies)
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Door Sabotage (Replaces Attacks: this character designates one adjacent door as open or closed, it cannot be opened or closed for the remainder of the skirmish. Satchel Charge and Shatter Beam replace this special ability.)
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Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
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Independent Outfit (Also counts as a Fringe character for the purpose of commander effects)
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Tactical Advantage (At the start of the round if this character has line of sight on an enemy commander, enemy characters may only benifit from its command effects on their turn with a save of 11, regardless of command range bonuses.)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
Menni Bo'thins, the greatest of all Bothan Spies was tasked with tracking the Emperor. He succseeded but at a price.
6/20/2011 12:11:12 PM
9/3/2011 2:31:19 AM
9/13/2011 9:07:27 PM