Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Affinity (May be in a Republic squad)
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Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
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Force-Attuned Armor (Whenever this character takes damage, he reduces the damage by 10 with a save of 11)
Force Powers
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Force Weapon (Force 1, replaces attacks: +10 Damage until the end of the skirmish)
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
"I take no orders from you. So before I lop your head off, I have one question: be ye friend or foe of the Republic?"
―High Marshal Dragite
8/12/2011 1:11:19 AM